Tales of the past II
1 03 2007I have previously posted this on my danish blog, but was reminded how incredible it is when I watched Gaming theme evening on DR2 ( a danish public service TV channel).
I think it is amazing to watch how World of Warcraft created not only a game, but a virtual world. You really see how this virtual place works, when players (or more appropriate inhabitants?) break the storyline of the game and start to create their own stories.
See tales of the past II here…..
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Categories : Consumer generated, engagement, gaming, tales of the past, user generated





