Tales of the past II

I have previously posted this on my danish blog, but was reminded how incredible it is when I watched Gaming theme evening on DR2 ( a danish public service TV channel).

I think it is amazing to watch how World of Warcraft created not only a game, but a virtual world. You really see how this virtual place works, when players (or more appropriate inhabitants?) break the storyline of the game and start to create their own stories.

See tales of the past II here….. 

The fascination of strange things

I have a huge fascination of anything I don’t really understand. And the hard work laid in making this is really an example of a community and a culture I watch amazed and with my brain cells spinning confused around…

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I found it on a girl gamers blog - see the insomnia princess here

Why do people use twitter?

This is really just my totally lack of understanding about why people use twitter? I don’t get it? My mom would properbly love it (so would I if it  meant that  I should start every (And I do mean every) conversation with  “what have you been doing the last week? I have not been able to reach you at all? You work too hard, don’t you”).

Elsewhere I don’t really get it? Anybody out there???

Joining the choir

I (also) think this is very very nice work from Saatchi - Is it real or not? Judge yourself! Either way - it’s a rarely good piece of work and starts setting the scene for viral video in Denmark. Looking forward seing the results…  

 

creators vs audience

I just read an article claiming that all the user-generated-content online was generated only by a small mass of 1 %. The total sphere could be parted in 1% heavy contributors, 9% light contributors and the rest of us is just watching, reading and taking passivly part in the UGC online…

Interesting - but is it really true? And more interesting why? But if this is true Gladwell law of the few will again be a interesting thing to discuss, ’cause who has the power in this unbalanced, democratic web-universe.